![]() ![]() Aonir's Blade: Fixed that Deathmen / Falcons would just stand around after seeing them fight some Undead. Aonirs Blade / Mulandir / The Eye: Fixed various issues with Angar's equipment. Also fixed an issue that the heroes could get stuck behind the Golem. Path to Mulandir: Fixed non-logical interaction with stones infront of the goblin cave. Greykeep, Prison: Fixed the spawn on a Godstone. Fixed a lot of typos across all campaigns. Fixed an issue that could have caused dialogues to not start when entering a map with an active bleeding condition from a previous map. Fixed exploit that enabled certain units to trigger their aura way more often than intended Fixed issue with spectating skirmish games made from a savegame ![]() Fixed units running in loops when trying to avoid other units Fixed incorrect mining animation for dwarven moonsilver miners Fixed workers playing weird looping animation when failing to find resources to gather ![]() Fixed Progress screen displaying buildings that do not exist in the game ![]()
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